salixj:

THE 7 RULES OF PICKING NAMES FOR FICTIONAL CHARACTERS

Categories: Brian Klems’ The Writer’s Dig Tags: Brian Klemsonline editor blog.

Choosing a character name for your novel is as pressure-filled as picking a name for a baby. It has to suit the character’s personality, makes sense for the era and, most important, be super awesome (sorry friends, the awesome name of Brian A. Klems is already taken by this guy). Names like Harry Potter, Holden Caulfield and Stephanie Plum are memorable not just because of the amazing stories they navigate, but also because these names “fit” those characters so well. You need a name that “fits” your character too.

I stumbled upon these seven great rules for choosing character names offered up by popular mystery writerElizabeth Sims (the Rita Farmer Mysteries). When developing characters—no matter what sort of characters you’re pursuing—heed common sense and consider each of these tips before choosing a name.

1. Check root meanings.

It’s better to call a character Caleb, which means “faithful” or “faithful dog,” than to overkill it by naming him Loyal or Goodman—unless you want that for comic/ironic purposes. Some readers will know the name’s root meaning, but those who don’t might sense it.

2. Get your era right.

If you need a name for an 18-year-old shopgirl in a corset store in 1930s Atlanta, you know enough not to choose Sierra or Courtney, unless such an unusual name is part of your story. Browse for names in the era you’re writing. A Depression-era shopgirl who needs a quick name could go by Myrtle or Jane; it will feel right to the reader. Small public libraries will often have decades’ worth of local high school yearbooks on the shelves. Those things are gold for finding name combinations from the proper era.

3. Speak them out loud.

Your novel might become an audiobook or an e-book with text-to-speech enabled. A perfectly good name on paper, such as Adam Messina, may sound unclear aloud: Adam Essina? Adah Messina?

4. Manage your crew appropriately.

Distinguish your large cast of characters by using different first initials, of course, and vary your number of syllables and places of emphasis. Grace Metalious (a great name right there) demonstrates this in her blockbuster Peyton Place, as do any of the successful epic writers like James Michener and Larry McMurtry.

5. Use alliterative initials.

Employ this strategy to call special attention to a character: Daniel Deronda, Bilbo Baggins, Ratso Rizzo, Severus Snape.

6. Think it through.

You might notice that in most crime fiction the murderer rarely has a middle name or initial. Why? Because the more you explicate the name, the more likely there’s a real person out there with it. And reading your story they might become upset and try to sue you or come after you some night with a bayonet.

7. Check ’em again.

When writing my novel The Actress, I needed a name for a Japanese-American criminal defense attorney, and the name Gary Kwan burst upon me. I loved the name and used it in the book. Only thing was, as soon as the thousands of copies of hardcovers were printed and shipped to stores, I heard from a reader who pointed out the simple fact that Kwan is a Chinese surname. I cursed loudly and decided: a) that I would ALWAYS check name origins, and b) that Gary Kwan had a Chinese grandfather who adopted a Japanese orphan who became Gary’s father. Or something like that.

Naming characters just right is a challenge, but give it some time and thought, and you’ll start to find the fun in it. Study the names great authors have come up with, let your mind loose to play, do your research, and above all, trust your ear.

And if worst comes to worst, here’s hoping you’re like Oates and lucky enough to just bump into your character in a dream—where you can ask him yourself.

************

thea101 - 2/10/13 - penelope

(read 84-97)

  1. amazing set
  2. good levels
  3. expected more comedy
  4. not as edgy as expected
  5. lots of real flame
  6. darker than expected
  7. irish comedy is not the same comedy we expect
  8. monologues were too long
  9. the toilet
  10. nice that the stage could be abused/trashed
  11. definitely enjoyable
  12. wasn’t in the right head space
  13. bbq didn’t burst into flame and was supposed to
  14. quinn being murdered was great
  15. *reminded of the merchant of venice?
  16. odysseus and penelope were like gods
  17. ‘suitably dingy’
  18. balance of light and dark
  19. monologues showed characters for who they were in a way
  20. monologues were necessary
  21. actors did a good job portraying characters
  22. penelope was a very good actress - crying at the end
  23. internal vs external struggle
  24. changed between men focusing on penelope to men vs men
  25. emotional rollercoaster
  26. not expected
  27. bad sight lines
  28. couldn’t see penelope
  29. amazing set design, but didn’t take the space into account
  30. bad blocking
  31. should ave been irish actors due to the manner of speaking
  32. men are all bastards
  33. quinn was most rounded
  34. jfk bit
  35. good acoustics
  36. don’t know why penelope was drawn to the men
  37. burns was in general really fucked up
  38. very annoyed with the characters
  39. expecting it to be a lot funnier
  40. open to a lot of critical points - time period? why are they in a pool?
  41. WANTED them to have the accents
  1. overlooked that penelope was a person
  2. trying to win the prize of Penelope
  3. more about the competition
  4. about how competition could break down a person
  5. what the cost of a competition is
  6. burns realizes too late what the cost was
  7. realized that he could actually feel something for someone (murray)
  8. driving factor was the impending doom of odysseus returning
  9. deconstruction of four very evil/flawed people
  10. four incorrect views of women
  11. dunn: blaming problems on women, sex
  12. fitz: need
  13. quinn: invested in the idea of being evil
  14. burns: invested in the idea of being good
  15. distinguish between story plot and idea
  16. question is how clear were those portrayed
  17. real time on stage
  18. very late point of attack
  19. very little side story
  20. central action is clear
  21. human nature
  1. need overlaid with selfish need and aggression
  2. desperation
  3. humour
  4. irritating
  5. displaced frantic energy
  6. every character almost didn’t know what to do when the spotlight hit them
  7. building tension
  8. despair
  9. why the fuck didn’t penelope know that odysseus was returning
  10. dramatic/overdramatic
  11. surreal
  12. in limbo
  13. study of the human condition
  14. finally talking about what they actually feel rather than bullshit
  15. psychological
  1. no realistic relationship with time
  2. relationship with the source text is more fluid and not realistic
  3. there will be violence - the set tells us that
  4. anachronisms
  5. mix of genres
  1. post modern
  2. mixes high art with low art
  3. she is a god to them
  4. they’re trapped
  5. food is all real food
  6. spotlight
  7. symbolic use of light on penelope
  8. the sound is part of the world of the play
  9. no power and yet everything works
  10. where is the spotlight coming from?
  11. how did they know when penelope was watching?
  12. cheating a bit with the lights
  13. things that appear on stage and what are they supposed to represent
  14. hyper realism
  15. metaphorical use of realism in a symbolic way
  16. highly detailed set
  17. less detailed gestures
  18. elements of realism
  19. elements of abstract/surreal
  20. comedy spliced with philosophical/poetic pieces
  21. absurdist
  • what is the story that the play is telling?
  • was the story told clearly?
  • how clear is everything portrayed?
  • what are the conventions?
  • how do all these conventions go together?
  • characters: were they interesting?
  • were they believable?
  • SHOULD they have been believable?
  • what does the play want us to think?
  • what are the rules?
  • were they distinguishable?
  • were each of them contributing something?
  • think about the main idea of the play?
  • acting?
  • lighting design?
  • set?
  • ideas and the connections?
  • how do you want to organize everything?

hyenapple:

ELI SHOWED ME A COOL THING where it generates a skeleton in various angles for you !!!!!!

Prepping for Nanowrimo: Outlining Stage

fictionwritingtips:

Since it’s October 1st, I wanted to start out with a Nanowrimo preparation post. I explained how to prep for Nanowrimo last week, but now I wanted to talk about how to outline. Outlining can be done in a lot of different ways, so it’s just important that you start to get things figured out. Use this time to write a detailed outline if you know it will help you when November comes around.

For people new to writing (using Nanowrimo to write your first novel is a great idea!), outlining might be something you’ve never attempted before. There’s not a set structure to it, but there are some basic things you should cover:

Figure out your characters. If this includes filling out character sheets, go for it. Know your characters’ motivations, what they want, what their goals are, and how they will achieve them (or won’t achieve them). You should know their personalities and how they would act in situations throughout your novel. Know them like you’d know a friend of a family member you’re close to. This is important because they will lead your story.

You should know your plot, important scenes, and how your story will begin and end. I know people will disagree or have other opinions on outlining, but I like to know the beginning and ending. Personally, I think it’s hard to structure a story if you don’t know these things. You don’t have to know them right away, just spend time thinking about them. How the story begins and ends will sometimes have an effect on the themes and tone of your story. This is up to you.

Once you’ve been thinking about those things and feel like you know what you need to know, you can begin the outlining process. For this, I usually do a bullet point outline OR if I’m feeling really motivated, I do a chapter-to-chapter outline. My bulleted outlines usually look something like this:

  • Intro to Amy doing a thing in a place. She fights a thing and then leaves the building.
  • Meets Allen. They go to the place and meet Todd. This is where Amy gains important item.
  • The friends separate and Amy heads to the place where she gets involved in the thing.

This is a ridiculous outline where nothing interesting is happening, but you should get the idea. Have a general idea what will happen in each scene and why it will happen. This is just for you, so don’t be afraid of “spoiling” something. This will also help you with foreshadowing, if that applies to your story. Also, not everything needs to be covered in your outline. You can fill in the blanks later on and leave room for changes. A chapter-to-chapter outline might be more detailed and will tell you what you need to cover in each chapter. I usually like this because I can see exactly when something will happen and I can stretch out certain scenes to fill up one chapter. This helps me create well-developed scenes in between the action that will help me flesh out my story. Don’t rush through your outline! Use it to bridge the gap between scenes.

Developing a style of outlining is up to you, but you should have a general idea of what you want to do before Nanowrimo begins.

-Kris Noel

Creating Horrifying Creatures

thewritingcafe:

Anonymous asked you:

Any tips or inspiration for writing creepy characters? Not like stalker creepy but inhumanly creepy on a Slender man or Zalgo scale?

Ask yourself why we’re afraid of those creatures.

I don’t get scared easily. I only know of one horror movie that has ever frightened me (The Orphanage; you should all watch it because it’s an excellent film) and the only creatures that have ever frightened me (and many others) have been creatures like slender man. But why do these creatures frighten us?

They’re anthropoids, meaning they resemble humans. They remind us of ourselves or something we can become through (often horrifying) supernatural means. These creatures show up in the background of pictures and we pick them out because they look like us, but they’re warped and we’re not entirely sure what they are.

Sure, your creatures can be colossal beings that destroy cities, but the second they resemble humans they become plausible, in a way. Then there are the human-like creatures who start walking on all fours and crawling on the ceilings in the dark. That frightens us because while it’s still reminds us of humans, it’s deviating from a human characteristic. It suddenly becomes faster than we are. It becomes harder to escape. Just imagine how much scarier slender man would be if he crawled on your ceiling and hid in the corner.

Zalgo is about transformation. It takes something normal and changes it to something that makes us uncomfortable. Again, it’s rooted in human transformation. Which ties into the origins of these creatures.

The origins of some creatures are unknown. And the unknown scares us, If the origins are unknown, There’s also origins of creatures like this that involve humans becoming these creatures. They usually have their roots in moral codes, such as teaching children not to go to certain places or not to eat certain foods or else they’ll turn into these creatures. The fact that some of these creatures are said to have been human adds to the creepiness.

To add more to the creatures you create, draw from common human fears such as the dark, heights, insects, water, being buried alive, and pain. There’s also not being able to see creatures in full view that makes them creepier. There are often just quick glimpses or sightings.

For more inspiration on creating creatures, look at my mythology tag and creepy pasta wiki.

nowakrolowa:

inspiration.

Tips on keeping your character in character? I tend to shift from one personality to another. ^^;;
→ Anonymous

nimblesnotebook-blog:

If you’re switching personalities within a character, that character may not be developed enough. Here are some tips to help keep characters consistent:

  • Write Bios: Major characters should get more details. Think about where your character is coming from. This will have an impact on how they react to certain situations and how they act in social situations. If you understand a character, you can keep them consistent. Include your character’s moral code. This will help you write decisions your characters may have to make. Their moral code can change throughout the story, which would be part of their character development.
  • Look Over Dialogue: When you write dialogue, read it aloud and look it over. Keep your character’s slang consistent. If your character says “going to” in once sentence and “gonna” in another, you have an inconsistency, depending on the social context of those sentences. If a piece of dialogue doesn’t sound like something that character would say or if it’s too unique to another character, change it.
  • Beta Readers: Readers will be able to pick out inconsistencies. Find one or more and ask them to pay attention to your characters. They can tell you what they found to be inconsistent or out of character.
  • Traits: Keep track of the traits your character has and make a list of contradictions that could exist within those traits. For example, an extremely indecisive character should not make a quick decision in the next chapter. Avoid contradictions like that.

Keeping Consistencies Through Character Development:

If you look at your character at the beginning of the story and at the end, they should not be the same character. However, this is not an inconsistency. This is character development, as long as there’s a reason for the development. They cannot develop just because time passes. There has to be something that changes the character, whether it’s an event, their relationship with another character, or the overall experience they go through during the story.

However, character development doesn’t happen right away. It happens throughout the course of the story, starting with the inciting incident. If it happens too fast, the character will be inconsistent.

If your characters are still inconsistent and you can’t help but switch personalities, step back and develop them more. Find some prompts and write scenes with these characters so that you really know them. 

adriofthedead:

amberblade:

Some tutorials of birds wings- Source and Source.

I know a lot of people who hate it, but I love drawing wings

thea121 - 1/10/13 - PART2
  1. always check a light before hanging it
  2. always make sure it has a safety clamp
  3. finger tight the c clamp
  4. tighten with wrench, does not have to be impossibly tight, just enough to hold it firmly
  5. DO NOT DISCONNECT THE YOKE FROM THE C-CLAMP (top of yoke)
  6. nut on side of c clamp to rotate
  7. handle on side of light of casing to rotate
  8. always tighten nuts and twisties again
  9. focus light

FRESNEL

  • C clamp - the clamp
  • yoke - the handle/arch
  • housing/barrel/casing
  • lens
  • safety clamp - cord
  • basic u-ground plug
  • ridge to house gels
  • gels
  • gel holder (CARDBOARD GOOD, but can catch fire)
  • pin to open housing
  • light bulb inside
  • reflector inside
  • pin to move reflector and bulb
  • can use barn door shutters

LEKO

  • C clamp - the clamp
  • yoke - the handle/arch
  • housing/barrel/casing
  • lens
  • safety clamp - cord
  • basic u-ground plug
  • ridge to house gels
  • gels
  • gel holder (CARDBOARD GOOD, but can catch fire)
  • some lekos have elbows
  • barrel can extend 
  • shutters
  • shutter handles
  • gobo holder
  • gobo
  • light bulb inside end
  • reflector inside end
  • pin to open housing
  • pin to hold lightbulb in place

BABY LEKOS

  • baby lekos C:
  • 3.5’’ as opposed to 6’’

ALWAYS REMEMBER WHEN HANGING:

  • nothing in your pockets
  • wrench on a wrist loop
  • if it’s you or the light that falls, let the light go
thea121 - 1/10/13 - PART 1
  • read thru age of arousal oct 16
  • have to see professional theatre***
  • (boeing boeing)

lighting

td&p ch 14-17

need to know the different components of a light nd what qualities that light will give you

need to have a plot for what you’re working with (like a ground plan only in the ceiling)

most common spaces are proscenium arches

  • sometimes an orchestra pit

thrust

black box

alley

a lightning grid will have pipes across the room

  • will be numbered and lettered
  • lines horizontal and vertical
  • walls will be very thick - filled in or filled diagonally (outer wall)

identified by Lx in cues

fresnel and leko

  • fresnel is cheaper, shorter - pg 407
  • has a bit of a reflector
  • goes through the lens
  • wide spill of light
  • can’t get a hard edge
  • for basic coverage
  • don’t have a throw distance
  • not that powerful
  • alright for lower ceilings
  • leko is more powerful, longer - pg 403
  • ellipsoidal reflector spotlights
  • have shutters to pull in and out to square in the light and focus it
  • gives you the ability to have a hard OR soft edge
  • much more powerful light
  • better if you have a higher ceiling

lights are to see

representing outside light inside

lighting in general: have everything hung at a 45 degree angle for house lighting, hot lighting and cool lighting

red/hot, blue/cool

need to light actors

need to have people there to focus lighting

never touch the light bulb with your bare hands, you will ruin the bulb with the oils from your hands

minimum amount of wattage in a lighting instrument is 500

  1. our studio lights are all 500 watt lights and fresnel
  2. most of our lights in our theatre are 1000 watt lights (some 750 watts) and lekos

need minimum 2 lights on an actor, warm/cool, add lights as they turn (minimum 2 in arch, 3 with audience on 2 sides, 4 in thrust)

HOUSE HANG: lights hung just to light the space

lighting areas: pg 363

lighting has to overlap and be focused properly to keep consistent lighting

  1. we have 6 lighting areas in the studio
  2. we have 9 lighting areas in the theatre

proscenium arches often have pipes hung over the audience, called front of house pipes, labelled FOH

some theatres have booms, pipes on the outside perpendicular

SPECIALS: lights not involved in the house hang

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